Daniel Faour
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Hello there! My name is

Daniel Faour.

I'm a UX designer and developer.


About me

I am a developer and UX designer with a master's degree in Informatics from the University of Oslo, with a background in both software development and UX design. I enjoy working where code, design, and user needs meet, especially in projects where I can contribute from an early idea to a working solution.


I have experience with full-stack development, front-end work, React-based web applications, Python, APIs, and simpler backend logic. Several of my projects also combine software with physical or interactive elements, such as IoT, Arduino, sensors, and tangible interfaces.


On the design side, I work with user-centered design, prototyping, user testing, workshops, and universal design. To me, good design is not only about how something looks, but about whether the structure, function, and experience make sense for the people who will use it.


I also have experience with project management and cross-functional collaboration from the Design Association at IFI, where I led a student organization of developers and designers. I like taking responsibility, keeping an overview, and helping a team move toward a solution that is both feasible and thought through.


Outside of studies and projects, I enjoy photography, cooking, working out, gaming, and spending time with friends. I like having things around me that leave room for both focus and creativity, and I notice that it also shapes how I work. I am curious about details, I like making things that work in practice, and I appreciate good solutions that feel simple even when there is a lot of thought behind them.

Skills

Design

Skill Icon UX Design
Skill Icon Universal Design
Skill Icon Ethical Design
Skill Icon Product Design
Skill Icon User-centered Design
Skill Icon Prototyping
Skill Icon User Testing

Development

Skill Icon Web Development
Skill Icon App Development
Skill Icon Programming
Skill Icon Information Security
Skill Icon Full-stack Development
Skill Icon React
Skill Icon TypeScript
Skill Icon Python

Hardware and data

Skill Icon Internet of Things
Skill Icon Breadboarding
Skill Icon API Development
Skill Icon PC Building and Troubleshooting

Team and business

Skill Icon Project Management
Skill Icon Leadership
Skill Icon Public Relations
Skill Icon Direct Sales
Skill Icon Cross-functional Collaboration
Skill Icon Technical Coordination

AI

Skill Icon Artificial Intelligence
Skill Icon Prompt Engineering
Skill Icon AI Workflows
Skill Icon No-code
Skill Icon Vibe coding

Check out my work!

Master's Thesis in Informatics - IN5960

2024

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"The Three Fundamental Qualities for Emotional Influence in Design"

This thesis explores the relationship between design and emotions, focusing on the fundemental qualities that influence emotional responses in design artifacts. Using Research through Design as the primary methodology, supported by Emotional-Driven Design principles, the thesis examines how these qualities contribute in creating emotionally engaging installations. The process involved four phases: data gathering, concept development, installation creation, and analysis. We identified three fundemental qualities through our thesis research: storytelling, sensory engagement, and familiarity. These qualities are crucial in fostering more immersive experiences. Additional elements like exploration, meaningful interactions, contrasts, and robustness can further enhance emotional engagement. The study provides both theoretical validation and practical guidance in design-oriented HCI and RtD methodologies, offering a framework for future research and the creation of emotionally engaging interactive artifacts.

Grade: B

Riggr

2026

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Riggr is a small rental platform I built in collaboration with Codex for speakers and event equipment in Oslo. The goal was to create a simple and practical solution where users can browse equipment, check dates, get an estimated price, and send a request without creating an account or using an online payment flow. The site is built with React and Vite, with Google Sheets and Apps Script used as a lightweight backend for products and bookings. It supports Norwegian and English, multiple products in the same request, availability checks, and mobile-friendly use.

STV1020 Exam Practice

2026

This is a study app I vibe-coded as preparation for the STV1020 exam. The goal was to build a practical revision tool for repeating key concepts in quantitative methods, testing my own understanding, and practicing in a more exam-like format.

The app uses 121 flashcards and a question bank with 251 multiple-choice questions. The data points cover topics such as scientific method, causality, research design, measurement, descriptive statistics, statistical inference, bivariate analysis, regression, fixed effects, visualization, data, and formulas. It includes both a short 25-question practice mode and a full 70-question simulation with five answer options per question, as well as local test history in the browser.

Telegram AI Assistant

2026

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This is a small project where I developed a personal chatbot for Telegram. I set up the bot through BotFather and connected it to a Python integration that communicates with an AI model running locally on my own machine through the LM Studio API.

The goal of the project was to explore how to build a private and accessible AI assistant without depending on external services for running the model. By running the model locally, I get more control over data flow, privacy and security, while also being able to adapt the assistant to my own needs.

The project gave me practical experience with the Telegram Bot API, Python, local model integration and how different systems can be connected into a working solution. It was also a useful way to test how AI can be used in more personal and controlled applications.

Humidity Monitor

2026

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For some time I have had problems with dry eyes during the winter, and to find out the underlying reason for this problem I made an IoT project with an ESP32 to host a local server API in my network to monitor humidity with a humidity and temperature sensor. Then I made a front-end application in React to read this API data and visualize it through a simple dashboard.

Through this project I found out I have been living in bad bedroom conditions with low humidity which tends to promote dry eyes. Thanks to this I am moving forward to sync this project to another project involving mist diffusers to create a more humid enviroment.

Mouse Controller

2025

This is a small project I made to control the mouse on my computer using any bluetooth controller. I used pygame to read the controller inputs and pyautogui to control the mouse and some keys. Perfect for presentations or if you want to control your computer from a distance.

Baymax Psychologist AI

2025

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A Psychologist AI chatbot inspired by Baymax from Big Hero 6. Created using Angular and Typescript. The chatbot is designed to provide emotional support and assistance to users. It is essentially a simple web application using Grok API to generate responses. The application consists of a chat interface where users can interact with the chatbot and receive responses. The conversation is saved in local storage for the next visit, and the user can clear their conversation if desired.

Note: This project is for educational purposes only and should not be used as a substitute for professional mental health services.

Big Data Analysis Case

2025

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This is a case task I did for a technical interview. It involved analyzing a dataset of 100,000 rows with 10 columns, where I had to find patterns and insights in the data. The task was to analyze and present the data and visualize what I thought was important in a way that is easy to understand for the user. I used Angular and Typescript to create this web application. The application includes a dashboard with various components, such as an interactive table, different kind of charts, and a map, to present the data.

Todo List

2025

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A simple todo list made with React where you can write in and add todos. Once done, you can delete the todos. Don't worry, the todos are saved in local storage for your next visit!

Threads of Life

2023

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Promotional poster for a tangible installation from a group project in IN5120 - Tangible Interaction. Here we made an interactive and explorable environment using multiple connected Arduinos, simulating the connection between mushrooms in a real forest.

Glassic Melodies

2023

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An interactive installation from a group project in IN5120 - Tangible Interaction using Arduino and Ableton to play music through the touch of a wine glass, simulating the sound of resonance of a glass when gliding your finger on the rim. The pacing of the music changes based on how fast you play on it.

JaktApp

2021

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In this project, our goal was to develop an Android application that helps hunters achieve a successful hunt using APIs from the Norwegian Meteorological Institute and Google Maps. Completed as part of the IN2000 Software Engineering course, the project won an award for the best app of the year. The app features a map that displays the user's current location along with weather forecasts and hazard alerts. Additionally, it includes a function for playing a selection of animal calls, recorded with real hunting instruments, to lure game within shooting range.

Ergon

2022

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This project addresses the challenges faced by young adults who spend long hours working in front of their computers. It includes developing a smart seat cover, "Ergotrekk," that detects poor posture through built-in pressure sensors. When users slouch or sit incorrectly, the cover gently vibrates to remind them to adjust their posture. With the "Dock", the user is able to control their product according to their needs, such as disabling it for meetings for instance. The Dock also displays the user's posture score at the end of the workday. This solution enables young adults to maintain proper ergonomics effortlessly, ensuring comfort and focus throughout their workday.

Interra

2020

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This project focuses on empowering young adults aged 20 to 30 to become more environmentally conscious in their daily lives. By providing tailored information and actionable insights related to their everyday chores, the project aims to motivate this age group to adopt more eco-friendly habits. Through a user-centered approach, the project identifies barriers to sustainable behavior and offers practical solutions that are easy to integrate into daily routines. The ultimate goal is to transform environmentally friendly actions from occasional tasks into habitual practices, contributing to a greener planet.

Walleyway Game

2019

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During high school, in the subject "Information Technology 2", we were tasked with creating a game using only JavaScript, HTML, and CSS. I developed a remake of the classic Walleyway game which first debuted on Gameboy, where you control a paddle to bounce a ball and break bricks. Please note that the game was designed for slower computer hardware, so it may run at a faster pace on modern devices. Maybe you're up for the challenge?